Futuristic eco VR game to promote sustainable practices
A tech company with a green PR initiative prompted our team to create a detailed plan for settlement on the MS Dos Island, an imaginative isolated environment that has yet to be exposed to human lifeforms. This island is surrounded by healthy coral reefs and is inhabited by wild species like the beautiful, endangered Takahe birds.
How can we settle on an island while promoting sustainability?
We found using airship transportation can help mitigate destructive nature of ships that destroy coral reef population, but settling on the island would subject it to the damaging effects of urbanization. Thus, we want to find a way to create a positive impact on the environment without subjecting it to more damage.
Our solution was to create an immersive eco VR game promoting sustainable practices. Instead of extending our efforts in settling on an island, we leverage the island as a driver for user connections in aiding the preservation of the island and the earth.
Gamified Email Application: Feed your trash mail to a monster
This is a design sprint project that focuses on designing any form of desktop email application.
Users are overwhelmed by emails. Why not make this daily chore more fun?
An airy interface can help reduce the idea of clutter. Generally, there is much needed satisfaction & engagement with mundane tools.
Monster Mail is a gamified fun and rewarding experience when managing and deleting unwanted emails by feeding a monster. Focusing our target audience on gamers, we derive the visual aesthetics from a popular gamer messaging platform, Discord.
Indie Game Development with Poor-to-Rich Simulation
Peasant to Noble is a mobile indie game with poor-to-rich simulation mechanics.
Simulation game players want to simulate having more control in life, alleviate stress, boredom, and obtain a momentary sense of life satisfaction.
Successful simulation games require Competence, Autonomy, & Relatedness. This helps create predictability, sense of progress, making life appear winnable. Along with predictability, there should still be volatility as to not make the game too easy and bored of the same-old.
Peasant to Noble uses simple idle mechanics that simulate the monthly income & expenses of daily life with life progression & milestones such as buying a new house and obtaining higher education. It also provides escapism with Victorian fantasy themes as well short sweet snippets of storylines that elicit emotional connection.