I am an Interaction designer based in Santa Monica, California. I am intrigued by the ways that people interact with design whether that be a physical or digital product. A goal of mine is to travel, learn, and work with designers all over the world. I thrive in collaborative environments where I am able to create, shape, and change the future of how people interact with design.
Creating interactions between Squad-Members to encourage them to play together
We are creating interactions in Squads in order to have Squad-Members play together and achieve their rewards from the weekly challenges.
Call of Duty is more fun with friends, how can the Call of Duty companion app create social features to keep players engaged with the game and each other? We are creating interactions in Squads in order to have Squad-Members play together and achieve their rewards from the weekly challenges. In the beginning, we had a lot of ideas and it was hard to narrow it down. Talking to mentors, the stakeholders, and users helped us to narrow what features were most valuable to bettering the app.
At the begging of the project, I had trouble connecting to the prompt because I was not a user of the Call of Duty Companion App or the game. Hearing this really helped me understand how to be useful in this project. We had the chance to conduct a Zoom interview and discussion with experts in the gaming industry. With the information, we gathered from these expert professionals, we were able to take our handful of concepts and focus on the most important and relevant. The research we did with the YouTube CoD player and his discord was very helpful and a very valuable resource for us.
It was important that I conducted a personal product review of the game Call of Duty. I was not a player of the game and wanted to acquaint myself with a product that I would be designing for. I played Warzone with fellow friends over the console and familiarized myself with the game. We had a lot of information that we collected from research. This provided us with a lot of concepts. We decided to do some of our own expert research. My team member took to YouTube to watch some Companion App tutorials and sent some to me. I saw that the creator was advertising his Discord server. So I took to Discord and started having conversations with the members about the Companion app and took notes about their experiences and from their interviews we were able to discover pain points. Having access to this resource and information that the players provided was the most honest and helpful feedback My team member and I could have gotten since we weren't long time users of the app or the game.
A home-scale immersive social platform to facilitate interactions between people around the world.
A home-scale projector equipped with a camera, controller and virtual games that will be used as a life-size immersive social platform to facilitate interactions between people around the world.
We created this product from the prompt question of “How might we ease social isolation in a way that emulated real-life social gatherings?”. We had a couple of different challenges. One was that we weren't sure how to execute the build of the hi-fi prototype. We decided to make it out of wood to provide a prototype that would have the proper scare and weight of the real product.
Having this prompt and creating during the beginning of the Covid-19 Pandemic really helped us to create a product that would help a common issue that a lot of people were facing. Which was the lack of human interaction. We had many successes such as creating the HI-FI prototype. When creating the prototype we made. And the seamless UI that goes with the product. Testing out and mocking up the Hub was a necessary task to not only test with users but to also help us with visualizing the product in our own environments.
Creating an IOT device that provided a fraction of what people experienced before social distance mandates allowed us to envision communication in a whole new way. Along with the specifics of how the Hub would work, creating color waves, and constructing this prototype we were able to physically visualize what our concept would look like off of our sketches and into the physical space.
Addressing Food Insecurity
An app designed to address and help food insecurity, for an Adobe Creative Jam.
We created this concept for an Adobe Creative Jam. We were instructed to build a minimum 15-page mobile app over the course of two weeks using adobe XD, and adobe suite. With the goal of addressing food insecurities. One helpful question we kept in mind was “What tools and resources would our users want but don’t currently have access to?
Since this was a 2-week design sprint for us gathering insight from our interviews was most valuable. Being able to interview possible users allowed is to create an app tailored to those who would be using it the most. With the 2-week design sprint deadline, we had to delegate our time more efficiently by ideating faster, testing more frequently, and also reaching out to the mentors we were provided within the sprint gave us the chance to ideate and iterate faster than we normally would.
While creating the application keeping the user at the center of our concept and how they would be using our app allowed us to always be cautious about the design decisions we made. Curating a healthy environment for a consumer to access a universal basic necessity and providing nutritious advice and recommendations was the goal for us when creating our mock-up.