Automated tagging system and strategic roadmap for ALOUD to launch a brand new podcast series.
Developed and implemented an automated tagging system and designed a comprehensive strategic roadmap for ALOUD to successfully launch a brand-new podcast series. This involved identifying key themes and audience segments, creating an efficient tagging process for content categorization, and ensuring scalability for future episodes.
Organizing a vast array of media content. Problem 2: Allocating the limited resources of the library to make it happen.
The team lacks the manpower and resources to sustain ALOUD's current operations, requiring prioritized resource allocation and external support to achieve the goal of creating a podcast.
Automated tagging system ensures every piece of audio is easy to locate, categorize, and repurpose. Solution 2: Strategic roadmap outlining grants, processes, roles, and responsibilities to produce a podcast.
A dashboard to help teams streamline their workflow
Gozo is a location-aware AR trivia game in an AV, turning travel time into fun, shared engagement.
Gozo Trivia is a speculative AR experience designed for autonomous vehicles, transforming passive travel time into engaging, shared moments. The project explores future mobility by integrating location-aware gameplay that triggers trivia questions based on real-world landmarks, encouraging passengers—particularly families—to connect and interact. The game aims to address the challenge of fragmented family time in a world of constant distractions, providing a meaningful alternative to screen-heavy travel. The trivia game, Gozo, is set in a near-future autonomous vehicle, where passengers answer questions about iconic Los Angeles landmarks like the Griffith Observatory and Hollywood Sign. The game fosters connection by offering collaborative, fun interactions. The project involved extensive usability testing and refining user flows across multiple touchpoints, from the AR interface to the in-car console and mobile app. Ultimately, Gozo reimagines autonomous rides as a space for connection and shared experiences.
In a world of constant distraction and fragmented attention, families increasingly spend less quality time together. Autonomous vehicles offer a new kind of space—but how can we design that space to enable connection?
1. Reimagining In-Car Interaction Gozo Trivia explores how autonomous vehicles can transform the traditionally isolated in-car experience into a shared, engaging space. By leveraging augmented reality (AR) and location-based gameplay, it encourages passengers to connect through interactive trivia, creating meaningful moments instead of passive travel time. 2. Fostering Family Bonding In response to the growing disconnect between family members due to distractions, Gozo aims to improve quality time. The trivia game, activated by real-world landmarks like the Griffith Observatory and Hollywood Sign, provides an opportunity for families—especially parents and children—to bond, learn, and have fun together. 3. Engaging and Educational Gameplay Gozo combines fun with education. By offering trivia questions about notable landmarks, the game not only entertains passengers but also informs them about their surroundings, making the ride both engaging and informative. 4. Multiple Touchpoints for Seamless Experience Gozo spans across various touchpoints, including the AR interface, in-car console, and mobile app. This ensures a cohesive and accessible experience for users, whether interacting with the game during the ride or reviewing their progress later. 5. Usability-Driven Design Through extensive usability testing and iterative feedback, Gozo’s user experience was refined to be intuitive and accessible. Features like difficulty levels, hints, and easy navigation were incorporated to enhance the gameplay, ensuring a smooth and enjoyable interaction for all users.
The solution to the challenge of fostering meaningful connection during autonomous rides is Gozo Trivia, an augmented reality (AR) experience designed to transform passive travel time into an engaging, shared activity. By integrating location-aware gameplay, Gozo triggers trivia questions based on real-world landmarks, encouraging passengers—especially families—to interact and bond during their journey. The game targets the issue of fragmented family time in an era of constant distractions, offering a fun, screen-free alternative to traditional in-car entertainment. The trivia game is designed to be collaborative, where passengers can work together to answer questions about iconic locations, such as the Griffith Observatory and the Hollywood Sign. By involving both the parents and children, the experience fosters connection through education and shared enjoyment. Additionally, the game is supported by seamless touchpoints, including an in-car console and mobile app, ensuring a consistent and accessible user experience across multiple platforms, all while maintaining a smooth and intuitive interface.